You signed in with another tab or window. It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. Xaeros_Minimap_21.22.2_Forge_1.16.5.jar Forge 14.22.1.2478 ItemPhysic_v1.4.18_mc1.16.5.jar TravelersBackpack-1.16.5-5.4.5.jar As you can see from the pictures, it doesnt even connect to the chemical infuser, so am i doing something wrong here or is it the code fault? However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. I'm trying to set up two Crusher Factories and a Purification Factory to turn cobblestone into gunpowder. FluxNetworks-1.16.5-6.1.7.12.jar Come back and realize the cables stopped working. Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. MC Version: 1.16.1 JustEnoughResources-1.16.5-0.12.1.128.jar My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. Screenshot of a working cable according to HWYLA. and what Mekanism version does that pack include? I seems that it will happen either when I quit to title or if I AFK and Minecraft goes to the Game Menu. Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. Than followed by all Meka machine blocks losing power. the default was less than that allowed to be loaded with its map system. to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 I just can't seem to get them to work. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. MouseTweaks-2.14-mc1.16.2.jar :) Clicking the A button will toggle the Auto-Eject function on/off. My experience seems to be related to this. obfuscate-0.6.2-1.16.3.jar The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. and our StorageDrawers-1.16.3-8.3.0.jar By clicking Sign up for GitHub, you agree to our terms of service and Cookie Notice ! Output from cables using a network reader. One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. How do I set this shit up. **Forge: 13.20.1.2476 Already on GitHub? https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. told me that it happened quite often when he leaves the chunk and comes You signed in with another tab or window. Even using a pipe one a machine with autoeject turned on works just fine. On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. OreExcavation-1.8.157.jar Connecting and Routing Cables. https://imgur.com/a/AmmZApx. AS Chaos234 pointed out, the Electrolytic Separator inputs fluids (mechanical pipes) and produces 2 gasses. You will usually use: Stone Pipe (not Cobblestone Pipes, though). TE4 and Torcherino, but the issue was prevalent before addition. You are receiving this because you authored the thread. We had this problem on our server. This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 Well occasionally send you account related emails. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. --Edit-- Just had this happen a second time on my server, after i went to another dimension then came back. Even when nothing is using it. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. Have a question about this project? Happened to me today a few cables stopped working (i guess they were in a different chunk) had to rebuild the cable network network if used on both the working section of cabling, and the "broken" Oh no's, Im a derp, sorry for the dumb question and thank you for the help. So I'm operating a server using the Valehlsia 3 modpack on Version 3.0.11, which is running Mekanism 10.0.8 on Forge 32.0.106. When returning both Mekanism power sections have stopped working (the generator -> buffer ultimate cable and the buffer -> machines elite cable). I really wish there was a way to stop similar transmitters from connecting together. Hwyla-forge-1.10.11-B78_1.16.2.jar GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 44 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Pipes, Cables, etc. If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. ChunkAnimator-1.16.5-1.2.4.jar The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. The internal buffer is 400MFE. In recent versions cables/pipes/etc seem to have lost microblocks support. Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). Mantle-1.16.5-1.6.127.jar Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Mekanism heat transport Is there anything better than the ultimate thermodynamic conductors to transport a lot of heat? jei-1.16.5-7.7.1.137.jar Either the entire map or chunk is permanently corrupted. [1] Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Sign in The pipe connection appear to be straight, so don't think you have sneak right clicked them with a mekanism configurator like the posted said. privacy statement. Mekanism can also run off MJ, and I believe it also works with EU. Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. MysticalAgriculture-1.16.5-4.2.5.jar The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). invtweaks-1.16.4-1.0.1.jar Power on the back. But than the power problem with mekanism started. Missed the versions: @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. The Mechanical Pipes would not pull from the tree fluid extractors. Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. Cucumber-1.16.5-4.1.12.jar Reply to this email directly, view it on GitHub BiomesOPlenty-1.16.5-13.1.0.477-universal.jar Nevermind, I just tested it without entangloporters and it still happens, really weird. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. The pipe lost power at the connection point, like here. I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). lets say 15-20 away) Come back and see it all working properly again. Please use the search functionality before reporting an issue. privacy statement. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. I also haven't found any information online on how that distance gets determined. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). **Other relevant version: Hello, Im getting kinda frustraded lol. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Mekanism 9.4.1 CreativeCore_v2.2.1_mc1.16.5.jar Also, the cabling storage amount will keep going up infinity, as you disconnect the problematic section. I go back inside to find all cables dark, even the ones in the generator -> buffer section (the ultimate ones). Now we are going to play more today so if anything happens i'll keep you updated . More mekanism pipes in one chunk - more chanses for this issue. Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. --- So from what I can tell. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. "name" = ""Navbox Mekanism"" Sign in Giving an old one and saying, I only updated everything after it isn't so helpful. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. Already on GitHub? --- If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. --Another edit-- Getting a lot of reports from users on my pack that they have had to stop using Mekanism pipes all together because of this. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The speed can only be increased by adding an upgrade. I make copious use of this fact. The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. Mekanism machine output configuration Slot/Side Assignment (6). Pipe isn't allowed to connect if the structure is invalid, if the structure is made valid, with a block which doesn't cause a direct block update it doesn't update the connection status of the pipe. https://github.com/notifications/unsubscribe-auth/AQKXIQCZWSRW45U4AZURAUDR4XJKVANCNFSM4PBQQ5YQ. lemonlib-1.3.6.jar I can report the same thing is happening in my single player world. For the item settings. By clicking Sign up for GitHub, you agree to our terms of service and Coming back, the cables will have ceased working and the network will no longer be existent. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Pipe can take in more if the Device can output itself and there is enough buffer in the network. In a Custom Modpack for my modded server. Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. Already on GitHub? For more information, please see our And about the latest log , i dont think its relevant now as the cables are working . Here's where it goes: These are elite factories. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. chiselsandbits-1.0.43.jar Nothing is transmitting power. Have a question about this project? randomly happens to different sections of cable, sometimes replacing a section of cable fixes it, others you have to replace an entire length of cable. blockcarpentry-1.16-0.4.0.jar JEITweaker-1.16.5-1.0.1.35.jar Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. Recipe Shapeless Crafting BuildCraft 6.1.1 and below Currently it is impossible to run say two fluid pipes next to each other with different purposes. Gold Pipe (to accelerate items if your network bridges a long gap and you're not using Teleport Pipes). That's what I'm not sure of. Forge 108, 1.16.1. Chisel-MC1.16.5-2.0.1-alpha.4.jar Also how often does this end up happening or was it only a odd one off occurrence that you haven't had happen again since? As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? CraftTweaker-1.16.5-7.1.2.468.jar MekanismAdditions-1.16.5-10.0.24.453.jar Forge: 2460 Which means I have to try to find another mod with compatible gas transport. You can get that with the network probe. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. You signed in with another tab or window. The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. Higher tiers of upgrades mean a higher transfer rate. The image of six squares corresponds to each of the six sides. The universal cables (2 steel + 1 redstone) can be used to power anything that takes UE power, EU, or MJ, and they only transmit power if its needed. Picture 2: Mechanical pipe with configured socket, to extract liquid from a Dynamic Tank. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I have to break all of them to have a complete network again. Forge 14.22.1.2484 Feed The Beast Wiki is a FANDOM Games Community. I am banging my head against the wall for these Mekanism Logistics Pipes. Looks like it is already causing block updates, but not 100% reliable, this isn't caused by chunk borders. I'm on a server running mekanism 10.0.6.429, these are my mods: https://imgur.com/a/U4AKxXh, Edit: It also seems to be occuring a bit randomly now as it hasn't happened in a while but when it happens it's because we enter the chunks in a portal or unload and load them again, I have had this issue recurring for several weeks now. MC 1.12.1. The cables stop transferring power when you leave the area. Currently it is impossible to run say two fluid pipes next to each other with different purposes. MekanismGenerators-1.16.5-10.0.24.453.jar The middle section is a liquid ethylene setup. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. Updated my reproduction path a bit more to make the error appear more reliable. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! Those are not even Mekanismly connected to the one I broke. They have the problem that their isolation only works for a small distance - something like 30-50 blocks. After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. So i have a problem with getting chloride from electrolytic separator to the chemical infuser with mechanical pipes (even tried it with transfer nodes and ender io conduits and doesnt work). If a cable is next to another, the two will connect. Mekanism machines will not spill your items all over the floor! I really wish there was a way to stop similar transmitters from connecting together. Also, the server was throwing out a error with the Mekanism energy cube. If I want things to reconnect I have to break cable and replace it. WAWLA-1.16.5-8.0.1.jar The pipe connects to the top of an elite purifying factory. I have the same problem and I can only solve it by deactivating any chunk loader I have in the same area of the pipes/conduits, travelling far away and then comming back. ae2wtlib-0.3.2-1.16.5.jar i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Advanced Smelter, Rotary Cond. when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. If you wish to subscribe for updates, use the button in the sidebar. It seems it is related somehow to chunkloading. after restart also the right tower was fixed, although i dont replace a block from the multi block structure. simplegens-1.16.5-3.0.9.2.jar etc. OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: By clicking Sign up for GitHub, you agree to our terms of service and Sign in "state" = ""plain"". Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. chunkloaders-1.1.7-mc1.16.5.jar appliedenergistics2-8.4.4.jar It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . You signed in with another tab or window. Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. i can connect and disconnect empty pipes with the configurator. By clicking Sign up for GitHub, you agree to our terms of service and to your account, Hello, MC 1.12.1, This is happening in Modern Skyblock 2.4.4 The method for reproduction is similar to how others have stated, so, pointless to restate. Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. Recipe I've handled this on my end. It broke the entire RS system. So say you have a purple cable. Mekanism 9c7164c (version of 1.12.1, 5 hours ago). Do Not Sell or Share My Personal Information. Here's a picture showing it happening within one chunk. Just use the Configurator to change the pipe colors. The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. Have a question about this project? Cyclic-1.16.5-1.5.11.jar and our It happened from a different issue. Bookshelf-Forge-1.16.5-10.3.29.jar I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). Mechanical Pipes and Machines wont in/out liquids. Have a question about this project? Pipes can be disconnected/reconnected by sneak-clicking with a wrench. And you can do that till it has thousands of MFE units. Mekanism 9.4.1.326 Privacy Policy. I make a change in the cable network. The grid wouldn't allow me to access the storage. Have a question about this project? Just leave again and it recovers. The pipe-to-ground pipes will not connect to pipes that are beside them. Well occasionally send you account related emails. I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. It produces Hydrogen, which can be burned in a Gas-Burning Generator to produce power (the same amount that you put in). When I put the cable back, they received power again, as expected. time this happens and also what the network reader outputs about the Well occasionally send you account related emails. OpenJDK Runtime Environment (build 16.0.1+9-Ubuntu-120.04) Already on GitHub? I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. Lets try this again 10.0.23 is now released, so I am going to close this, if it turns out it isn't actually fixed comment and we will open this yet again. This is probably also the cause of some other random pipe not connecting issues. Screenshot of a "broken" cable according to HWYLA, showing that it isn't forming a cable network. It just I checked it many times and the upload was never interrupted when I moved away from the device. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. Is it something that happens after server/game restart? Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. To transport liquids, for example, from machine to machine, connect them with pipes (shown in Picture 1). To the right is a 3x ore setup. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition **Mekanism: 9.3.4 I've ran into this problem on my server too. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It is also running SpongeForge 1.12.2-2768-7.1.5-RC3512. alexsmobs-1.12.1.jar I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. privacy statement. on 10.0.2 , like wind mills not working ) . privacy statement. However I did scan with the network probe and when the cables are functioning normally it reports the correct amount of energy receivers and givers. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. This factory should accept oxygen, but none is going in. The machines are passing from one to another in an assembly line fashion without problem. Mekanism: 9.4.1 I remember that the network cgm-1.0.1-1.16.3.jar I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. Leave the area they are in (at least 32 chunks away). replacing a cable with a new one results in just that one filling up. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. By default pipes are relatively slow. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. I tried with the configurator, same issue. You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. Higher tiers of upgrades mean a higher transfer rate. because my buddy said he replaced them all ( this did not happen to me , I'm almost certain that this issue has been fixed in the latest release. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I was thinking of ways to automate industrial foregoing's plastic and got an idea for it. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. CTM-MC1.16.1-1.1.2.6.jar On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. XaerosWorldMap_1.18.3_Forge_1.16.5.jar After Disconnecting it from the tank. yes it is completely form the pipe was placed after the plantation and cella does not come from the server. Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. Granted, I left said chunk and came back to this error, but still. reader said that the working cables , the green ones had energy , while the Reopening this for now then so I remember to look into this in more detail when I get the chance.
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