If you place a bomb between the two skulls at the top of room five, though, youll find a semi-secret room that will contain the Mole Mitts. Now that you have the ability to split Link into two entities, you can find another Piece of Heart and grab some more training in the mountains of Mt. The name just rolls off the tongue, eh? Room 23 is a mere leeward stop; take the stairs on down to room 24 (the only room on the B3 level), and push the lever there. This will cause the hand to drop to the ground for a moment, letting you run up to it and start wailing away on it with your sword. If you pay him ten rupees, then fight off a gaggle of monsters without dying, youll earn a Piece of Heart. Inhabitants Mount Crenel is home to the Mountain Minish, among whom is the Minish metal smith Melari and his seven apprentices. These mace-wielding foes are going to be incredibly tough to damage - you might want to try using bombs. GameSpot may get a commission from retail offers. Paul has been an avid gamer for years and has no plans to stop anytime soon. Inside this cave is a chest containing a Kinstone piece, and there is a set of stairs leading up. [ ] The northwestern grave in the graveyard can be pushed up to reach a cave; enter it to find another Piece. The third part of this walkthrough of The Legend of Zelda: The Minish Cap will cover the journey to Mt. You can only use these keys within the dungeon you find them in, so go ahead and use it to unlock the door on the north side of the room. Youll have to jump at the northernmost point, then make your way back south until you reach a hole you can canejump from. Head to the other set of panels and make another horizontal set of Links, then push the westernmost block down one space, so that its flush with the rock barrier, but not covering any of the other panels. If you then go north and find the tiny Minish cave above, youll grab a Piece of Heart. Returning topside, fly up to the northwestern corner of the zone to find another golden Kinstone, as well as a couple of chests with shells inside them. Room 22 will connect back up with room 20, so head that way and take the stairs leading down. All you need to do to get through room 32 is push the northeastern block one space to the north; avoid contact with the flame creatures, though, as you cant hurt them. If you don't have enough bombs, break the jars above you. In order to get past the other guardian, all you need to do is smallify yourself, deactivate it after crawling inside, then revert back to normal size and move on. Thats right; head to the lake on the southern side of the screen, equip the bottle, and use it to grab some water from the lake. Anyway, you dont actually have to talk to the masks, just destroy them; if you run into the wall while being boosted by your Pegasus Boots, youll blast the masks off of the wall and onto the ground. If you unlock the southern exit, youll come out to the Hyrule Castle, save that its beenchanged, somehow, by the power of Vaatis magic. With your split-Link skillz, it shouldnt be difficult to grab this Piece of Heart. RELATED: The Legend of Zelda: The Minish Cap is the Perfect Choice for a New Remake. You should totally, like, train and stuff! Head east to room 13, kill the centipede monster, then head north to room 14 to find the Compass. After youre done with the smith, return to Festari, wholl show you the path to the Deepwood Shrine, which is the first major dungeon of the game. If you talk to Gorman again, youll be able to choose a second girl to inhabit the house. Nice. Room 24 will feature another annoying big-ass knight enemy; once again, the best way to beat him is with the sword and shield. Repeat the process for the second hand and Mazaals head will hit the ground. If you fuse with the Minish there, a beanstalk will grow up, albeit one thats currently inaccessible to you. Push the rocks the way the floor skids indicate. You have see one plant seedling, and you will need a water bottle. As soon as you reach room six, jump off your platform, lest you get knocked back down by the birds. If you head through the northern door after grabbing the key, youll find yourself near the mining cart you rode in earlier; use it to return to its point of origin, where theres a conveniently locked door nearby. There are three different colors of Kinstones: green, blue, and red. After he dies, a warp to the exit to the dungeon will appear, but your goal is actually south. Although the rock face is seemingly flat, theres still a secret entrance here, so head through, go up to the top of the small plateau, use the portal to miniaturize yourself, then head into the little path off to the right and grab some Mt. Rather than making your way right towards it after shrinking yourself, though, head left and start climbing the tiny vines back down a few screens. This is only doable after you have the Mole Mitts, obviously. You cant do much in the caves yet, but on the bottommost level, therell be a Piece of Heart. What you have to do is grab some water from the river elsewhere in the town, put it in a bottle, then bring the bottle back to the purple house and douse the flames. In The Minish Cap, this can only be done with the help of the Blade Brothers, the swordsmen and trainers throughout Hyrule. In order to get it back, equip both your Flame Lantern and the Pegasus Boots, then start checking all of the trees in the area until you notice one with the bird and key. Yay! He will point you to Belari, who can apparently reforge your Picori Blade. When this occurs, hit it with the Cane of Pacci to flip it over, then quickly hit the Minish portal and walk into the small gap at the bottom of the now-overturned arm to get inside it. To do so easily, get yourself into the lower left corner, facing up, and just spam out sword swipes as they jump at you, and you should be able to finish them off without a problem. The Zelda 1 overworld is brilliant but the dungeons are pretty obtuse sometimes, while the Minish Cap dungeons are pretty great but the overworld has the most bullshit out of any zelda I've played so far (a solid 3/4 of the series). The Third Bottle: Walk into your house and initiate a fusion with your grandpop. Since your yourself are a passerby, youll need to find a way to get around it without getting hurt. In addition, a bevy of new items and maneuvers are available to you. In order to proceed from here, youll need to blast open a cave on the eastern end of the screen, which will reveal a Business Scrub whos selling a Grip Ring for 40 rupees. [ ] If you jump into the water above the southernmost waterfall (youll need to enter from the North Hyrule Field), youll be able to grab another Piece. Red Kinstones: If you fly to the wind crest here, then head east into the water, you can swim to the northeast until you come to three thorny vines that will block your passage. Your goal now is to use your Gust Jar to maneuver the lilypad around the river here. [ ] Later in the game, when Simons Simulations unlocks (check after each dungeon), head inside and defeat one wave of enemies for another piece. The figurine maker will initially give you figurines for as few as one shell, but as you collect more, youll have to give him more and more shells in order to increase your probability of finding new ones. If you want to know how many fusions youve performed, you can talk to any of the Tingle brothers when they appear around the game world; theres one that will appear next to the east of your house in the South Hyrule Fields, for instance. Before you leave the dungeon, check your map; there are still two chests remaining. The room here has a couple of dead ends, but if you want to explore, check out the stairs leading down or bomb the wall on the right side to find some shells. From there, go up the ladder and head east to find a wall that can be destroyed with a bomb. Buy A Wallet: Your first task here should be to buy a new wallet at the item store (the house with the big rupee above it). The Magical Boomerang: By this point in the game, you may be able to get the Magical Boomerang. Doing all of this in order will net you the Big Key. Exit the cave head left, and watch out for the several enemies as you make your way to the next cave. Buy New Stuff: There should be both an expanded Quiver (for more arrows) and a bigger Bomb Bag for sale at the item shop. Use the whirlwinds to maneuver around the cannons and hop to room 31, where youll be able to re-enter the castles interior. Go down the hallway and push boxes to get to the next area. This would probably be a good idea to return to room two to restock on bombs, arrows and health, if youre running low. A Full Heart Container: Return to Minish Village and take the exit in the northeastern corner of town. When you locate it, ram into it with your boots; this will knock the key onto the ground, allowing you to grab it again. (This is formed by Kinstone fusing with one of the Minish living around Lake Hylia.) Blues are slightly less common, but you should find plenty of them in chests. He tells us to enter the Cave of Flames and retrieve the next. Theres one last piece of treasure to get before youll actually want to use the Kinstones, though; if you zoom in on your map of the Wilds, youll note that theres one raised area that you havent been to yet; its the one farthest to the west. Crenel. In room 29, head up and right to room 31, where you can drop down the center hole to find a chest back in room 28 with a Small Key inside. Haileys fusion is another rupee-dropping monster, but Gale will likely open up a waterfall cave down in the Veil Falls. Smith: If you fuse with grandpops, youll be able to uncover a chest with an extra bottle. Although his stony shell (as well as the lava in which he sits) protects him from your attacks, the Cane of Pacci can flip it over when it strikes properly. Dodge the water, and you'll quickly exit through the other end of this tunnel. Just climb up the vine and enter the cave to grab it. After you unlock the one to the south of the Minish portal in the northwestern corner of the zone, you should be able to take it and head all the way across the map until you reach the southeastern pool of water. (Although perhaps not the first time you see him.) In the later rounds, youre likely to lose your split due to projectiles thatll be flying around; when this occurs, just continue to swing away with your main Link and start the process over when another set of three eyes pops up. Sections like the Pieces of Heart, Mysterious Shells and Kinstone Pieces can be found in the Tips and Tricks pages. Next up, head south from this cave and turn right. The girl isnt home at the moment; shes actually next door, in said purple house. [ ] When you have the flippers and the Pegasus Boots, use the latter on the flashy tree in the southwestern corner of the zone to reveal a Minish portal. After doing so, return to room 37 and unlock the big door there. You can expect to be doing a lot of pushing and pulling in the Minish Cap. Although you cant train with him at the moment, you can pick up a Piece of Heart in his room. Screen three will feature Spiked Beetles; if you run into them with your shield, youll flip them over, after which point youll be able to swing away with your sword and kill them off. Now that you have your Flame Lantern, youll have to return to the large room upstairs and unlock the second part of the sunroof to de-meltify the Water Element. Lastly, push the upper block to your left to the west. If you head there (via the northwestern corner of the Lon Lon Ranch), you can train with Spiritblade, wholl let you form split-Links more quickly than before. In order to obtain the Pegasus Boots, youll need to find some way to wake Rem up. This would also be a good time to fill up your bottles with red potions from Syrups house, if you havent already. Head back north and dive underneath the rolling block until you come to room 10. Use it and go through the valley directly on your left. Answer "Neither" to the faerie's question to receive a Big Bomb Bag. While climbing the rock wall, move to dodge falling boulders. If you dont have anything useful in your bottle, then break the jars in the corners of the room until a Fairy comes out and catch it before dropping into the hole to meet the baddie. Mo Money: If youre willing to scout a bit underground, then you can find some rupees in the cavern underneath the Mayors house. He lives in a cave on the eastern side of Mount Crenel, and teaches Link the Roll Attack. 6: Fuse with a Mysterious Wall in the sand cave on the northern end of Lake Hylia. This will likely take you a couple tries to perfect, but youll get it eventually. Youll need to repeat this process three or four times before the Madderpillar finally dies out, but when he does, youll get what you came for: the Gust Jar. [ ] In the less-extreme southwestern corner (above where you climb a green vine to access this zone from Mt. Head inside and meet up with Librari again to receive a full Heart Container. In order to find it, head northwest from the point after you bypass the swampy water; youll come to a cave entrance surrounded by viny undergrowth. These stone markers are Wing Crests, and at a later point in the game, they will turn into warp tiles similar to the ones you encountered in Deepwood Shrine. The white chickens are easy enough to return, but the yellow ones will escape from your grasp when they see the fence, so youll need to throw them from pretty far to the left of the girl. In order to reveal the chest here, youll have to form a split-Link and maneuver your clones to the southern end of the room, but the razortrap thats maneuvering its way around the central rocks will have a thing or two to say about that. If you have the remote bombs, try using them to set traps for the enemies here. Exit and grow back to normal size. As you do, Rem will fall asleep and knock a pair of shoes off of his workbench, allowing you to miniaturize yourself and talk to the Minish atop it. Not so fast, though; youll have to return to the Elemental Sanctuary for one last fight with Vaati. Hell give you something even better later on, but for now, this is all you get. Return to the Elemental Sanctuary underneath Hyrule Castle and fuse the Wind Element with your sword, turning it into the Four Sword. If you fuse the golden Kinstones with them, the path to to the Wind Ruins will open. If you then head southwest of the entrance, youll be able to dig out some chests, as well as another Mysterious Wall. Contents First, go through the door to the right. With these, youll be able to dig through the porous rock that permeates many of the rooms, such as the one in which youre standing now. [ ] After climbing all the way up Mt. Whether you're playing on Game Boy Advance or revisiting The Minish Cap on Nintendo Switch, this Minish Cap walkthrough will guide you through all of Link's challenges. After that, head to the top of Hyrule Town, and beside the guard who won't let you enter the castle is another, Visit the basement of the mayor's office for a, Walk back all the way to the southwesternmost part of Hyrule Field until you find this tree. Go back to the stone, grow larger, and pour the green water on the seed you planted to make it grow. Youll notice when you return to said room that theres an overturned rail car here that you had to bypass earlier; now that you have the Cane, though, you can flip it over and ride its track until you get to another Small Key, which you can use to unlock the door in room 11 and head down to floor B2. Even later in the game, after youve managed to unlock all of the Gorons in the Goron Cave in the Lon Lon Ranch (see below), youll be able to fuse with one of them to unlock another vendor in Hyrule Town, one that will sell random Kinstones to you. More Picolyte: If you speak to the Minish in the barrel home in the Minish village, you should be able to complete more running around to enable him to make more varieties of Picolyte, which will let you more easily find rupees or fairies when cutting through obstacles. But hey, you need it! To begin with, take the stairs down to room 14 and melt through the ice blocks until you reach room 26, where three beetles are waiting for you. The Legend of Zelda: Oracle of Ages 5. Yar. If you equip them and dig your way to the right, youll find a chest with 100 rupees in it. To do so, charge up your spirit meter by holding your sword button down, then quickly activate all of the four flashing panels immediately after a volley of shots from the cannons. Don’t touch any of these bombs, or the door will close.
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