We've already been saving your edits, so if you - Treasured Possessions Write down a few important things you think it would be useful for your investigator to have. Chaosium has provided prospective keepers with a Pulp-o-Meter set of rules; these are rules which Keepers can use if they want an especially outrageous world with improbable but thrilling twists and turns, or which they can ignore in favor of slightly more realistic gaming. Can't remember seeing him with a sword, but frequently with "tribal" weapons (bow, spear). This is where a great deal of the meat of your character lies, and may tie in to your occupation! They also provide sample pulp villains and other characters as well as sample organizations for good and not-so-good in a pulp universe. Money in Call of Cthulhu comes in a few different degrees, and all depends on your Credit Rating (CR) skill. It is a good idea to have 3 skills in the 40 - 80% range than 3 or 4 skills in the 90 - 100% range. I think Pulp Cthulhu is one of the best executed ruleset in RPGs. you will have instant access to your previous versions. Pulp Cthulhu concludes with a ten page reference section filled with pricing examples of the 1930s, weapon . They believe laws are meant to be broken, or at least skirted around. Note: Some of these archetypes are problematic from a standpoint of modern sensibilities, but they're absolutely central to the source material. I can't remember how strong he was supposed to be, but room has to be left for people like Conan (assuming 100 is the highest human value. - Talents can be dragged/dropped on actors (PC & NPC). I was also thinking about using World United (Mythras) or Astounding Adventures (BRP) but the fun was in trying Pulp Cthulhu as is. These will be important character qualities like characteristics, but are derived from your other stats! I like the Backstorysection. Much of this will just be flavorful, but occupation will actually matter later on! There are a range of new mechanics that increase player agency and character ability. (click the link for a list of Talents!). They love to lurk under the hood of a car, They have a can do attitude, and are able to make the most of what they have on hand. Rules that are specific to Pulp Cthulhu will be noted, so if youre familiar with the usual creation process you can skip ahead and look for the new bits! For Hero and Satan, I should replace one talent with"Animal Companion". I would have given most Pulp characters stats from 12-15, and then to use Mythras parlance Paragon characters (Batman etc) would be from 15-20. Then, Roll 3D6 and multiply the end results by 5. - Add 100 Bonus Points divided between the following skills: Art/Craft (Acting), Disguise, Fighting (any), Firearms (any), First Aid, history, Intimidate, Law, Listen, Mechanical Repair, Psychology, Stealth, Survival (any), Track. Rogue A strong willed, brave individual who is restlessly compelled to seek out distant, unknown locales, be it jungles, caverns, or even just the unknown quarters of a city. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre. If it would have been the same poison used by the Bandars (very specific), a hard roll would have sufficed. Adventurer The adventurer wants a life of excitement and thrills, and cannot exist within a normal, mundane job! Ihave not yet triedto add traits, personality and background elements. Pulp archetypes add a bit more of a focused concept to your character, and give you some added benefits! And as a result they're better prepared to go head to head with the powerful forces of the Cthulhu Mythos and possibly walk away with their limbs and sanity intact. no risk refund guarantee I might try one or two character with WU or AA just for fun. and our Maybe its on your person, perhaps you have it stashed under a mattress at home, or in a bank. You cannot paste images directly. Something connected to what you are best at. If you're the former type of gamer, you probably only need Pulp Cthulhu if you deliberately want to shake things up and let your players knock around Mythos forces (instead of the other way around). Pulp Cthulhu offers a sliding scale. Going by the code Live fast, die hard! Such individuals are storehouses of energy, strong, tough, capable, and inclined to resolve disputes with fists rather than negotiation. Choose core characteristic from the choices in the archetype. Very nice. . Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. Adjustments: I have not yet triedto add traits, personality and background elements. You idolize them (e.g. PULP RULE Pulp archetypes add a bit more of a focused concept to your character, and give you some added benefits! Beefcake Adjustments: Note that occupation and/or personal interest skill points should be invested in this skill. - Core Characteristic: Choose either INT or Con A person who stands apart from society, either physically as a hermit, or simply socially as a shut-in. Reddit and its partners use cookies and similar technologies to provide you with a better experience. These archetypes (including, for example, adventurers, explorers, eggheads and sidekicks) help ensure that the characters which are created will "fit" into a pulp universe. Totally agree. Choose core characteristic from the choices in the archetype. Handouts and maps are provided for the adventures. ra!XK!yU'WxXg''bN@L/UQJ;Es,?.TjA9USOiA)IkuHX0G7 !C,UntdK9tZhm>JsV2( YNMMuj;iq\D0JAbu\Hjw*d` Compatible with the new Pulp Cthulhu rules. What? - Core Characteristic: Choose either INT or EDU. Youll need to come up with something for: Name, Occupation, Sex, Age, Residence, and Birthplace! Posts. Does not lose next action when "diving for cover" versus firearms. Halve the time required to learn spells and gains bonus due to spell casting rolls. Players may spend their Luck points to change the outcome of a skill or characteristic roll. Hence my dilemma as to run either straight Call of Cthulhu or give Pulp Cthulhu a go. - Talents: Any two (smooth Talker talent recommended), Grease Monkey It's like having a rewind button for your campaign. How? Or an Outsider acting like a Bon Vivant? In rules terms Pulp does the following: Doubles hit points Adds a "Pulp Archetype" as a sort of second profession. Comments and contribution welcomed! Plus, you have our Roll and record 3d6x5, re-rolling 1s, 5 times, recording each outcome. Obsidian Portal has a lot of really cool features that use JavaScript. Do that two more times, then place the numbers youve achieved among Size, Intelligence, and Education. Occupation points automatically calculated. They seem on board to try it, for the most part, but have far more experience playing D&D. Aberrant RPG - Advice For Playing High-Powered Novas, Aberrant RPG - How to handle gadgets in Aberrant. PULP RULE: If you have not already, look at your Pulp Archetype! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A hero's backstory is not only helpful to know, but also important to the sanity mechanic. you will have instant access to your previous versions. It showed me that Pulp Cthulhu was very light in gadgets. Pulp heroes are generally super competent and broad and their expertise, which is why I gave them but aside from a few signature skills, their skills are generally in the 40 to 60%. It's like having a rewind button for your campaign. - Core Characteristic: Choose Either DEX or POW. Not dumb at all. Always looking for challenges and focuses on finding the truth, no matter the consequences. Era Support for: Modern Pulp Cthulhu! Key connections are especially helpful at aiding hero's in regaining sanity. STR 50 CON 75 SIZ 60 DEX 75 INT 85 APP 70 POW 75 EDU 95, Move 8 Damage Modifier 0 Build 0 Hit Points 27, Heavy Hitter, Linguist, Quick Healer, Sharp Witted, Anthropology 50%, Archaeology 90%, Climb 55%, Credit Rating 60%, Dodge 40%, Drive Auto 40%, Fast Talk 45%, History 80%, Jump 65%, Language (Other) 30%, Language (Other) 30%, Language (Other) 30%, Library Use 70%, Natural World 50%, Navigate 50%, Ride 50%, Astronomy 20%, Cryptography 50%, Sleight of Hand 60%, Spot Hidden 65%, Survival 30%. I have Pulp Cthulhu and 7th edition, but its been a little while since I read them really thoroughly. Mike Mason and his team have forged an alternative set of rules for Call of Cthulhu which take the game out of an explicitly Lovecraftian milieu and move it into the broader world of the pulp stories of the '20s and '30s. - Talents: Any two. STR 90 CON 95 SIZ 75 DEX 80 INT 80 APP 80 POW 80 EDU 80, Move 9 Damage Modifier 1d6 Build 2 Hit Points 34, Animal Companion (Hero and Satan), Rapid Fire, Rapid Attack, Tough Guy, Animal Handling 40%, Climb 65%, Credit Rating 60%, Dodge 60%, Drive Auto 50%, History 35%, Intimidate 60%, Jump 65%, Language (Other) 40%, Listen 55%, Natural World 40%, Occult 20%, Persuade 60%, Pilot 35%, Ride 70%, Spot Hidden 40%, Stealth 60%, Survival 55%, Swim 60%, Throw 50%, Track 50%. Pulp Cthulhu is basically a tonal shift in which your Heroes are tough enough to take on the horrors, Luck is a major component of the game, and this game allows min-maxing to your benefit called Archetypes, so you can have adventures to the likes of Temple of Doom and 1990s The Mummy, with Cthulhu mythos creatures. If you've read this far, you probably know if your games are more prone to professors going mad from reading fragments of Greek parchments or if your games involve chases, gore and dynamite. Some players may not be familiar with the literature of pulp stories of the early 20th century. Multiply your INT x 2. Here a first attempt. Pointing at the background section of their character sheet, the player pleads that he haspartly educated by the Bandars and that he knows something about poisons. Unless the Keeper permits otherwise, these are the only archetypes able to take these talents. This will be the number of points you have to distribute anywhere you please, to any skill! Over 70 occupation templates to choose from. Personal interest skill points may be spent on the hero's credit rating as well, and used to bring the hero's credit rating above the occupation's credit rating range. The next part of Pulp Cthulhu walks players through the process of creating characters for the game which are skew towards pulp archetypes. you lived through hard times together, you grew up together, you served in the war together). They like to manipulate others with their personality, hide their true agendas and motives, and lie even when a truth might be more convenient. May spend 5 Luck to reduce poison or disease damage and effects by half. You can post now and register later. Good call. Once youve allocated all of your occupation skill points, its time for personal interest skills! stole money from them, informed the police about them, refused to help when they were desperate). Pulp characters are generally more robust than standard Call of Cthulhu characters - as they should be. If you are working with the DM to make a custom occupation, together youll come up with 8 occupation skills, a Credit Rating Range, and from what statistics youll derive you Occupation Skill Points (Which will most commonly be Education, or a combination of Education and something else). <> Oct 2015. Adjustments: , so there's nothing to lose. - Talents are displayed as a section of the . Classic Method, Create Investigator (7th ed.) That may be the best way to showcase pulp stuff? (e.g. Character Archetypes, contributed by Colin Chapman. The Heartthrob, the Rebel, the Cute Nerd, the Clown, and the Reassuring Older Sibling. Note that occupational and or personal interest skills points should be invested in this skill. - Talents: Any two. For a better experience, please enable JavaScript in your browser before proceeding. - Core Characteristic: Choose Either INT or CON Determine half rating by dividing by 2 and record for each characteristic, round up. Youll either have chosen your occupation from a list which will tell you how many points you have (usually EDU X 4, or EDU x 2 and another character X 2 ), or you will have worked out with your DM how many skill points your occupation gives you! Strong Willed. Shared experience. Rules are also provided for Weird Science - the strange gadgets, gizmos and doo-dads which are staples of the pulp world. - Core Characteristic: Choose either APP or INT Pulp Cthulhu Sheets The sheets designed for use with Pulp Cthulhu work exactly like the classic versions, although there are a couple of added fields: Archetype: is added (at the top of page one) to input your hero's archetype. - Add 100 Bonus Points divided between the following skills: Appraise, Art/Craft (any), Fighting (Brawl), Drive Auto, Electrical Repair, Locksmith, Mechanical Repair, Operate Heavy Machinery, Spot Hidden, Throw. I ran a session of it about a year back that went well, and I gave Delta Green a try. if you can think of any major player-friendly pulp archetypes I've missed,
Additionally an archetype gives you bonus skill points that you may assign to a list of skills, will also tell you how many TALENTS you may pick (More on talents in a following step!). Someone famous, you don't need to know them. Once youve filled out all of this, pick one entry and mark it as your key connection. JavaScript is currently disabled. Adjustments: I can't think of a situation where he specifically out-POW'd someone, and he was controlled by Mola Ram's Kali blood cocktail. The character's occupation then specifies additional skills for the characters to which the player will allocate appropriate numbers of points to reflect their abilities. Dreamer I've found it useful for speeding up character
Book-learned academics, shamanistic healers, circus diviners, visionaries or more who all pursue knowledge of forces outside the natural order. stream Obsidian Portal has a lot of really cool features that use JavaScript. Point Buy Characteristics method. Adjustments: This characteristic will, later on, receive an enhancement. Is there that much of a discrepancy or could it still be played as a straight horror game? xZF6f.N:Ky[)wi'ZzU5`GcQ,MU}U_}]`>hOLsJw\UUs}7_"cJ8/pkc4ymX+Qd'WXX*+]re&U$2T)+2OH/3%*i2LS,M4Ei;{2YE&T^NP,7Li,&!s mB\}YJw%o s!' Access your saved characters, download investigator sheets, udate skills and characteristics and more. or allow him twice attacks/turn?). For the characteristics, I just winged them. For . Like determining your points, this will be listed with your occupation, or determined by your DM. The difference between Call of Cthulhu and Pulp Cthulhu is the difference between the motion picture The Call of Cthulhu and Raiders of the Lost Ark. Physical and muscular, and doesnt mesh well with books. These archetypes are designed to be a core foundation of the character and you'll choose from a variety of types including the Adventurer, Egghead, or Hard Boiled. (Maybe Bran Mak Morn too). Choose the chracteristic values by adding to them from a points pool. Spending Luck can also help avoid unconsciousness, grievous injuries and certain death. ), In my build for Conan it looks like he would probably have a 90 or 95 Strength. you aspire to be like them, you seek to be with them, you seek to make them happy). For players and the Keeper alike, it took a while to settle into the "larger than life" quality intended for this world. - Talents: Any two. I suppose they would be listed under Significant People/Contacts instead. STR 65 CON 75 SIZ 60DEX 85 INT 80 APP 75 POW 75EDU 80, Move 9Damage Modifier 1d4Build 1Hit Points 27 Luck 70, Quick Healer, Strong Willed, Rapid Fire, Master of Disguise. May spend 10 Luck points to gain one further melee attack in a single combat round. They do not suffer fools, be it underlings or those in authority. You wronged them and seek reconciliation. They enjoy food, drink, carousing, and like a lifestyle of extravagance and being the center of attention. ordinary Call of Cthulhu detective, relies more on deductive reasoning and a powerful intellect. Here are the instructions how to enable JavaScript in your web browser. There is no Telepathy power in Pulp Cthulhu, it's in A Cold Fire Within (which I do not have yet). Reduces difficulty by one level or gains bonus die when making Repair rolls. Check out our homebrew rules for freeform magic in BRP ->. A NOTE: Once youve completed allotting all of your skills, both occupational and personal, remember to record half and fifth values in the nearby spots on your sheet, just like for your characteristics! - Talents: Any two. What's to stop a Sidekick going Cold Blooded? RPG - Adventure Characters: Pulp Era Archetypes List. I have not yet triedto add traits, personality and background elements. It did not feel right. I don't mean to be a complainer, and I get some of why things like items and vehicles aren't coded in, but given that the archetype is a CORE mechanic of PULP cthulhu, and given that it was a paid, not a free add on, I am left bewildered why the functions of Archetype are not coded in the same way Career is. Matt, There are 10 types of backstory details, if possible fill in detail for at least the first six. - Add 100 Bonus Points divided between the following skills: Appraise, Art/Craft (any), Charm, Disguise, Fast Talk, Law, Locksmith, Psychology, Read Lips, Spot HIdden, Stealth. Note: Your post will require moderator approval before it will be visible. Adjustments: Adjustments: . Something given to you by a significant person. I'll do The Spider (and maybe Conan the Barbarian, Solomon Kane, and El Borak) this week if I get the time. Now find out what your Damage Bonus is, as well as your build! Build 1 becomes Build 2 when comparing their hero to the target in a maneuver, reducing the likelihood of suffering a penalty on their Fighting roll.). Femme Fatale Overall the layout is on par with the recent books of the new and improved Chaosium. We've already been saving your edits, so if you Mr_Evil_MSc 5 yr. ago I like it as a way to spice up regular CoC. Thank you for your time and kindness, Roll and record (2d6 + 6)x5, re-rolling 1s, 2 times and record each outcome. That's is why he hashigh intimidate and Scary (which reduce the difficulty level or add a bonus die) and high Steath and Shadow (same mechanic). Pulp Cthulhu Character Creation TheMysteryHand 7 subscribers Subscribe 2.8K views 4 years ago 'Quick' primer for creating Pulp Cthulhu characters in Fantasy Grounds. Allocate all of the skills points from the occupation. );;Fr3bmNii>;.J7~c2 8-d (May choose Weird Science). You should check them out. A teacher? Multiply your hero's INT by 2 and allocate the result as point to any skill, including occupational or archetype skills. But again, would be comfortable with 90. Upload or insert images from URL. 1d3 for unarmed combat, 1d6 for sword, etc.). Pulp Cthulhu is very much low level pulp and the weird part of pulp is not very developped. In any case, he has to be stronger than Phantom. Your movement may matter however in determining simply whether youre faster or slower than something else! Just for fun, I decided to create a few iconic pulp characters using Pulp Cthulhu. Then, choose some Pulp Talents , within the parameters given to you by your Pulp Archetype! - Spending Level: This is an amount of money that, if you confine your expenditures to or beneath it, no record keeping upon your sheet is required, meaning theres no need for you to alter your recorded cash or assets. You can have more grounded games, with Indiana Jones-type characters operating on a purely human scale, or you can embrace the madness and go for a feel more like Doc Savage, The Shadow or even Hellboy. I really wanted more things like The Shadow's abilities, etc. Pulp Cthulhu is fairly limited in the psychic department. Possibly an inventor or a revolutionary of science. Your previous content has been restored. Gallent, heroic, action oriented, they often fight fair or by a code, though they can be boastful and noisy. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. - Core Characteristic: CON Vigilante justice. A wife? I'll do The Spider (and maybe Conan the Barbarian, Solomon Kane, and El Borak) this week if I get the time. Overall there are eighteen archetypes to base your character upon. - Ideology/Beliefs (Are you religious? - Add 100 Bonus Points divided between the following skills: Art/Craft (any), Charm, Climb, Fighting (any), Jump, Language Other (any), Mechanical Repair, Navigate, Pilot (any), Stealth, Swim, Throw. - Talents: Any two. The H.P. A NOTE: When your occupation specifies Firearms or Fighting but no specialty (such as Fighting (Brawl)), then it is up to you to choose or add in a specialty! - Talents: Any two. or allow him twice attacks/turn?). on Classic there seem to be no issues apart from the pulp era not being listed in era . Significant People: Fiancee Nita van Sloan, Scars: Scar on head that flares up at times of great stress. Quick to anger, and ready to play dirty. If you'd like to choose the talents randomly roll 1d4: Roll 1d10 on them tables themselves if you want to go random. Though occupations may be anything, and you can work with your DM to come up with a custom occupation, Call of Cthulhu has a few occupations to choose from! You have three different things to be concerned with: Allocate bonus skill points. - Add 100 Bonus Points divided between the following skills: Climb, Fighting (Brawl), Intimidate, Listen, Mechanical Repair, Psychology, Swim, Throw. Age modifiers and experience bonuses aren't used in Pulp Cthulhu. Not necessarily criminals, but at least scoundrels and pranksters. . (e.g. (e.g. A person who disobeys the rules of society, openly questioning the status quo and mocking authority. Steadfast May spend 10 Luck points to add an additional damage die when dealing out melee combat (die type depends on the weapon being used, e.g. For the characteristics, I just winged them. But if you want to play with a rule set deliberately intended to help your characters kick some ass, you'll probably have a lot of fun with Pulp Cthulhu. (e.g. PC comes a bit short in that department. Freestyle Method, Create 'World Wide Telegraph Co.' Telegram, instructions how to enable JavaScript in your web browser. Clear editor. (you cannot exceed 99). Character is considered to have one point higher Build when initiating a combat maneuver (e.g. Adjustments: To be honest, I do not know much about the Spider except that he may be a Shadow analogue without the psychic power. be sure to let me know. These assets should make sense for the hero's credit rating. Each archetype has a Core Characteristic (Or a choice between two or more pick one!) which you should note. - Traits (Are you generous? You do this by consulting your Occupation! Pulp Archetypes A few archetypes note that they are able to take the talents "Psychic'" or "Weird Science". Occupation Skills Ideology: Death to the bringers of death! For the 1920s. I have updated the write-up above. During the Hero Development Phase, at the end of a scenario or a campaign chapter (Pulp Cthulhu, p.69/70), after players have rolled for experience checks, a Keeper may award the following if a hero's behaviour has exemplified that of their Archetype: +1D6 points to ONE of the listed Archetype skills for their hero, chosen by the player For full functionality of this site it is necessary to enable JavaScript. Included in this class are characters with limited or . Obsidian Portal has a lot of really cool features that use JavaScript. Start the game with one weird science gadget. Adjustments: This is all on Unity. Next, players generate characteristics for their players, rolling up their attributes with dice and and selecting talents for their characters. Paranoid? First, find out how many skill points you have! For example an occupation with a credit rating range of 5 - 30 must start play with at least 5 points spent on the hero's credit rating, unless approved by the Keeper. Whether they follow a clear spiritual path or some own code, they will always fight by their own rules, and never stoop to the low levels of others. Playtesting at HPLHS headquarters with Keeper Sean Branney. - Talents: any two (Strong Willed talent recommended), Egghead For the Phantom, I have removed Strong-Willed and added Animal Companion (for both Satan and Hero). Sidekick - Core Characteristic: APP - Add 100 Bonus Points divided between the following skills: Art/Craft (any), Science (Astronomy), Disguise, History, Hypnosis, Language Other (any), Natural World, Occult, Psychology, Sleight of Hand, Stealth, Psychic (If the psychic talent is taken, you may allocate points to a psychic skill) But then again, for a Pulp game I am not so interested in stats and would just give a media example of the type of character being played and let the player have fun. These archetypes (including, for example, adventurers, explorers, eggheads and sidekicks) help ensure that the characters which are created will "fit" into a pulp universe. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Everyone wants a place, and I'm out for all I can get. Physical Talents. - Core Characteristic: INT 1930s Classic - 1920's - Assets: This is the dollar sum of your worldly possessions, investments, and property- you get to decide, by noting down on your sheet, a vague idea of where its all placed. As a result, Call of Cthulhu characters are famously prone to short careers ending in death and madness. It may not display this or other websites correctly. It showed me that Pulp Cthulhu was very light in gadgets. Starts with a faithful animal companion and gain a bonus die to Animal Handling Rolls. Adventurer HIt Points: Add your SIZ and your CON together, then divide by 5! For them, Pulp Cthulhu spends quite a bit of time painting a picture of the pulps: what they were like, their heroes, their villains, their plots and their tendencies. Adjustments: financially, they protected you through hard times, got you your first job). Usually this requires that you only make such purchases every other day or so; if you try to exploit this financial abstraction, the DM will likely begin to deduct from your finances. Occupation points automatically calculated. (Note: Again, if youre doing this on Roll20, some of these may be calculated automatically), Sanity Points: Your (starting) sanity points equals your POW characteristic. Choose the values for all Characteristics (plus Luck) - derived scores auto-calculated. - Talents: Any Two. It really hits the nail on the head for running horror-flavored adventure because it allows players to get away with just enough crazy shenanigans while still maintaining the real possibility of death and other serious consequences. Thrill Seeker - Talents: Any two. I also was fairly stingy in combat skills. by getting a good job, by finding a good spouse, by getting an education). - Add 100 Bonus Points divided between the following skills: Accounting, Appraise, Disguise, History, Law, Library use, Listen, Occult, Psychology, Science (any), Spot Hidden, Stealth. - Core Characteristic: Choose Either DEX or POW I'm sharing it here in the hopes that it'll be useful to some of you, and
Regains an additional 1d10 Luck points when Luck Recovery rolls are made. I would have given most Pulp characters stats from 12-15, and then to use Mythras parlance Paragon characters (Batman etc) would be from 15-20. Adjustments: Add together Constitution and Size then divide by 5, maybe 3 or 2 depending on how the first combat goes. What do you guys think about skill levels. Adjustments: - Core Characteristic: Choose Either DEX or APP Seeker Don't know much the Shadow (unfortunately never been published in France, we just know the movie), but for the Phantom (many french-translated comics) I remember he mainly uses his two guns (maybe he shouldn't have any malus when using both of them at the same time? Which one do you think I should remove,Linguist, Quick Healer, Sharp Witted or Strong Willed? - Add 100 Bonus Points divided between the following skills: Accounting, Drive Auto, Fighting (any), Firearms (handgun), First Aid, history, Intimidate, Law, natural World, Navigate, Persuade, Psychology, Ride, Spot Hidden, Survival (any).
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